Like in the Genesis game, Aladdin can run, jump and throw apples. It's a thoughtful, tight little platformer, less concerned with telling the story of the movie than offering a hyper-linear series of obstacle courses and interesting, athletic ways to get around them. Nintendo players get an experience that's notably quieter – you could argue smaller, slower. Nobody has ever balanced on a log floating down a river in real life. And if you disagree, I'm afraid you may be a malcontent of some description. The level of quality and care in Capcom's SNES title is simply leagues ahead of the admittedly visually dazzling and movie-authentic efforts of Virgin Games. The SNES version of Aladdin is not only superior to the Genesis version, it's superior by an order of magnitude. However, having played both games again, the SNES game most recently, I'm afraid I can't be that reasonable any more. I came to this little piece about SNES Aladdin under the assumption it'd be a careful recommendation over the Genesis version – after all, I knew I preferred the SNES game, but Sega's offering has a lot of fans too and I wouldn't want to put them out.
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